meta-meta


feb 12th 2021

last time, i wrote about the regular meeting of one.

by now, you know i haven’t been attending my own self-meetings, otherwise it wouldn’t have taken more than a month to come back here.

life’s been hard, the pandemic, the depression, etc, same reasons.

the new reason is that my day job as a translator required a lot more time from me already in 2021, which is fine, keeps me busy.

this game, this project… always on my mind. that’s why i always come back.

today i’m not developing, i’m just writing here to remind myself that this project is never dead.

and today i just published this entire production log, with all 4 posts (5 with these, but i’m writing after publishing the previous posts).

this is really meta, i’m writing a text about writing texts about this very project.

if you read any of the “new posts”, aka production log, you know this is a very very personal project. writing this log is easy, of course, i’m just letting my thoughts and words flow. publishing on itch.io is a different thing.

i thought a lot about publishing this, even if it’s a lot personal.

i have to admit, i always thought of myself as the super-dev, because i can code (even though i don’t like that a lot), i can pixel art, i can compose, i can design a game, and i’m very creative. that’s why i always thought that i was going to be like the guy from stardew valley, like the guy from papers please, etc, the one-person band.

now we can all see that i’m no super-dev at all, being talented takes you nowhere if you don’t work on things and if you don’t call for help when you can’t work on things.

this is why i’m making the log public. i can’t directly ask for help coding and/or designing and/or arting and/or etc, because i don’t know anybody else who’s available right now. but publishing this here makes you all know that i’m accepting help right now if any of you is interested.

and publishing here is also a way to feel less alone.

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