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Devlog
meta-meta
February 16, 2021
by
Thiago Hilger
feb 12th 2021 last time, i wrote about the regular meeting of one. by now, you know i haven’t been attending my own self-meetings, otherwise it wouldn’t have taken more than a month to come back h...
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the weekly meeting of one
February 12, 2021
by
Thiago Hilger
jan 6th 2021 google keep is one of the tools i use the most. i ~keep there lots of reminders of little things to be done, things that i want to remember, etc. regular usage. one of the reminders is...
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why didn’t i comment my code better so far?
February 12, 2021
by
Thiago Hilger
dec 17th 2020 not that construct2 generates a lot of “code” per se, but I’m kind of coding. and to see my “old code” and not understand it… shame on me. my task right now is to comment eve...
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coding and what it does to me
February 12, 2021
by
Thiago Hilger
dec 16th 2020 today i moved basically everything that was coding documentation from the game design doc to the code itself, the event sheets, etc. when explaining the game, which is the purpose of the...
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restart here
February 12, 2021
by
Thiago Hilger
dec 15th 2020 ahoy, welcome to the production log. this is just to keep things organized in this project, plus some personal things, maybe. “““inspired””” by a talk by seth coster on gdc (...
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Struggles with Mental Health?
December 14, 2020
by
Thiago Hilger
How meta is a developer not being able to proceed with their game about mental health issues due to their own mental health issues? :) Well, that's me. It's been some time that I was able to sit down...
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Using paper to visualize data
May 07, 2020
by
Thiago Hilger
I made so much progress lately that I even forgot I had to also write on the devlog. This progress includes: - A generic text box system, to display text char-by-char like Zelda ALttP (or all at once...
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Trello and the Supermarket
April 09, 2020
by
Thiago Hilger
You know those times when you're away from your game for a few days to focus on your paid work and coming back to gamedev looks too timesome? These last days have been like that. I felt overwhelmed wh...
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Decision on the engine and the art direction
March 13, 2020
by
Thiago Hilger
After another small meltdown (why does gamedev makes me meltdown sometimes?), I got my shit together and made some decisions, like RuPaul. I decided to use Construct2 after all. I had a headstart with...
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Two engines
March 08, 2020
by
Thiago Hilger
I haven't decided yet what game engine to use. I own a license to Construct2, which is fine, I like it. However, I got my eyes into GDevelop5, since my main goal here is to write a story, and GD5 has...
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Kid A
March 08, 2020
by
Thiago Hilger
Yesterday I was freaking out about this project I'm calling "Kid A" due to its size. Rationally I know a gamedev should start small, and not treat their projects as part of themselves, meaning seeing...
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