reskin and refactor
hi everyone
just to say that instead of adding microfunctionalities, as i said i would, i started some refactoring in the code and in the idea of the game as a whole
now instead of pre-defined robots for actions, i had a new idea for replaceable modules in the bots, so you can change what a bot does by changing the module it is attached to
to separate the bot in two parts in the code has taking some time, that's why i haven't added anything new besides the new visuals
the previous color scheme was a little too aggressive and was never really thought out, to be honest, so it was time to select a true palette for the game
i recently learned about lospec, a resource bank for pixel art
there, i found a palette that i really liked, the e-36: https://lospec.com/palette-list/e-36
and i started to reskin the game and add a little more to it than just triangles and squares
now we have robots that still look like tanks, and the four main ore resources have now a main color and shape each, so we have a little accessibility already
i'm not finished yet, but here's a preview:
that's it for today
the next one should have the reskin ready to show
let me know what you think i can improve on the bots arts so far
bots in mars
you just landed on mars, with the goal to replicate your ship, and a few starting resources
Status | Prototype |
Author | Thiago Hilger |
Genre | Strategy |
More posts
- silicon and iron working :)Feb 07, 2023
- restarted from scratch!Jan 25, 2023
- bots reworked! navigation reworked and failed! yayJan 10, 2023
- bots will be reworkedOct 07, 2022
- working prototype!Jul 14, 2022
- new bots are spawning again!Jun 30, 2022
- bots and modules are connectedJun 20, 2022
- detecting click on godotMay 16, 2022
- new minersMay 04, 2022
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