reskin and refactor


hi everyone

just to say that instead of adding microfunctionalities, as i said i would, i started some refactoring in the code and in the idea of the game as a whole

now instead of pre-defined robots for actions, i had a new idea for replaceable modules in the bots, so you can change what a bot does by changing the module it is attached to

to separate the bot in two parts in the code has taking some time, that's why i haven't added anything new besides the new visuals

the previous color scheme was a little too aggressive and was never really thought out, to be honest, so it was time to select a true palette for the game

i recently learned about lospec, a resource bank for pixel art

there, i found a palette that i really liked, the e-36: https://lospec.com/palette-list/e-36

and i started to reskin the game and add a little more to it than just triangles and squares

now we have robots that still look like tanks, and the four main ore resources have now a main color and shape each, so we have a little accessibility already

i'm not finished yet, but here's a preview:

that's it for today

the next one should have the reskin ready to show

let me know what you think i can improve on the bots arts so far

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