bots and modules are connected
hey
i slowed down gamedev a little for a few weeks, but not to a halt, so here are some results:
- every visual object was redesigned
- bots and modules are now separate objects that connect to each other's signals in godot (see below a snippet of the module code):
- modules have a new UI, with a "play/pause work" button and a "go to mainframe" button (see the gifs below explaining how the bots work now)
the bots work mining/transporting autonomously after you press play, so it's not required to press "go to mainframe" to drop resources
modules are resource-specific, so a module can be an "iron miner" or an "uranium miner", but it won't be able to change their specialty in-game
next in development: the mainframe ui, so the player can connect/create new modules and bots
the ui is already prototyped below, but it's somewhat ugly; i'm open to any ideas anyone might have :)
so far, that's it
see you in the next one
bots in mars
you just landed on mars, with the goal to replicate your ship, and a few starting resources
Status | Prototype |
Author | Thiago Hilger |
Genre | Strategy |
More posts
- silicon and iron working :)Feb 07, 2023
- restarted from scratch!Jan 25, 2023
- bots reworked! navigation reworked and failed! yayJan 10, 2023
- bots will be reworkedOct 07, 2022
- working prototype!Jul 14, 2022
- new bots are spawning again!Jun 30, 2022
- reskin and refactorMay 28, 2022
- detecting click on godotMay 16, 2022
- new minersMay 04, 2022
Leave a comment
Log in with itch.io to leave a comment.