bots reworked! navigation reworked and failed! yay


yellow!

i reworked the bots as i described in the last post

now the bots have tools

this didn't change much visually, as the sprites are the same

now the ui has been reworked to reflect that: now you can create new bots already finished, without having to click to icons, then a button, etc

now it's more intuitive:

no more mixing and matching


next, i had in mind to fix the navigation of the bots on the map

it was a little chaotic at times: the bots bumped into each other a lot, overlapped each other (and then using the ui was a nightmare as well)

so i tried using the new navigation system from godot, learning from the two videos linked in the end

but i think i didn't implement it correctly, as you can see here:


and since i want the game to be tile-based, i think it's time now move in that direction

next time i will have the game fully tile-based

the navigation will be the following challenge

hopefully i'll write here sooner this time

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