bots reworked! navigation reworked and failed! yay
yellow!
i reworked the bots as i described in the last post
now the bots have tools
this didn't change much visually, as the sprites are the same
now the ui has been reworked to reflect that: now you can create new bots already finished, without having to click to icons, then a button, etc
now it's more intuitive:
no more mixing and matching
next, i had in mind to fix the navigation of the bots on the map
it was a little chaotic at times: the bots bumped into each other a lot, overlapped each other (and then using the ui was a nightmare as well)
so i tried using the new navigation system from godot, learning from the two videos linked in the end
but i think i didn't implement it correctly, as you can see here:
and since i want the game to be tile-based, i think it's time now move in that direction
next time i will have the game fully tile-based
the navigation will be the following challenge
hopefully i'll write here sooner this time
bots in mars
you just landed on mars, with the goal to replicate your ship, and a few starting resources
Status | Prototype |
Author | Thiago Hilger |
Genre | Strategy |
More posts
- silicon and iron working :)Feb 07, 2023
- restarted from scratch!Jan 25, 2023
- bots will be reworkedOct 07, 2022
- working prototype!Jul 14, 2022
- new bots are spawning again!Jun 30, 2022
- bots and modules are connectedJun 20, 2022
- reskin and refactorMay 28, 2022
- detecting click on godotMay 16, 2022
- new minersMay 04, 2022
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