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bots in mars
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Devlog
silicon and iron working :)
February 07, 2023
by
Thiago Hilger
hey! last time, after starting from scratch, the bots were already finding their path around the map and that was it now, i'm proud to let you know that the bots learned to mine! they also learned how...
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restarted from scratch!
January 25, 2023
by
Thiago Hilger
hey! i was thinking to myself these days: this game is slow... and buggy... and i have so much spaghetti code... and i now i will change it all to tileset... soooo... new year, new godot project! i re...
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bots reworked! navigation reworked and failed! yay
January 10, 2023
by
Thiago Hilger
yellow! i reworked the bots as i described in the last post now the bots have tools this didn't change much visually, as the sprites are the same now the ui has been reworked to reflect that: now you...
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bots will be reworked
October 07, 2022
by
Thiago Hilger
hey! long time! after working on gmtk22, i've been working on a lot of other professional/personal things, but let's get back on track here so, i've been thinking about the "mix and match" mechanic fo...
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working prototype!
July 14, 2022
by
Thiago Hilger
first version is on the air! https://hilgerthiago.itch.io/mars-bots this post is meant to explain the game mechanics so far... almost like a tutorial keep in mind, this is the first prototype: it's si...
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new bots are spawning again!
June 30, 2022
by
Thiago Hilger
hey! i'm here to show the mainframe ui working! yay! as you can see, we can select both parts of the bot, click on the green button, and voilà, a new bot spawns on the field! same for new transporter...
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bots and modules are connected
June 20, 2022
by
Thiago Hilger
#godot, #reskin, #bots in mars, #code
hey i slowed down gamedev a little for a few weeks, but not to a halt, so here are some results: - every visual object was redesigned - bots and modules are now separate objects that connect to each o...
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reskin and refactor
May 28, 2022
by
Thiago Hilger
hi everyone just to say that instead of adding microfunctionalities, as i said i would, i started some refactoring in the code and in the idea of the game as a whole now instead of pre-defined robots...
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detecting click on godot
May 16, 2022
by
Thiago Hilger
hey! i'm short on time, so, let's get to the point... to detect a click on godot, i had to do a few things: consider you have a root node in a scene, and consider this scene is a simple object you wil...
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new miners
May 04, 2022
by
Thiago Hilger
#miner
hi! as promised, here's the next micro functionality: adding miners i created+coded the new popup that opens when you click the mainframe, plus coded the miner spawning in the gif below, you can see m...
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bots in mars?
April 29, 2022
by
Thiago Hilger
hi! it's me again, thiago, coming to you with a new project a strategy game about "colonizing" other plants, but not with humans, with robots collect and process resources, print more robots, and buil...
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